THE COVEN

The lost god's power still remains in each angel. Though small, this power is still great enough to build an entire kingdom with. Wanting all to share in this, Diana planted in the rock of hell, and from it grew a tree of, what they now call, magic.

Not everyone can use magic, but some amount is available to most. A chosen few of Diana's greatest allies, however, were granted the ability to wield a form of magic greater than any other. It is so great that it changes their physical nature. These are the members of the coven.



The inverted pentacle. It looks an upside-down 5 pointed star inscribed in a circle.

Magic in general is represented by the inverted pentacle (not to be confused with the inverted pentagram). All magic stems from the tree, and almost everything in Hell is made from magic.

































The brimstone symbol. It looks like an infinity symbol with two crosses sticking up from the center.

Often considered the most basic form of magic, as it is easy for even the poorest of magic users to wield it. It is the creation, manipulation, combination, and destruction of elements. Most well known for making fire and water, but with the right knowledge and precision, it can be used to make almost anything. It's quite easy for an elemancer to make a single element, or combine for simple molecules like water. However, it gets complicated quickly with bigger elements, or combining many molecules to make complex materials. Elemancers have to be careful of toxic elements or explosive chemical reactions as well. Diana assigned herself as the master of elemancy.

Elemancy is most commonly used to make water, chemical compounds, and basic materials like gold (which wouldn't be more easily made by Terramancy).






















Colored sketch of Nepthys. She is a black Egyptian woman with long dreads. She has two skeletal limbs, one arm and one leg, and appears to have spots of rotting flesh scattered across her body. She also has a prosthetic left eye painted a gold color. She is wearing a flowy white skirt and a cloak-like article over her shoulders. Both garments have a very slight transparency to them.

Nephthys Khalil

The first witch, master of Necromancy. In her life she had an unusual obsession with death, being fascinated by the work of morticians and even collecting bones. Unfortunately, such an obsession is also a good source of disease, and she would often find herself terribly ill. Despite her often paranoid nature, her consistent ability to survive her illnesses made her feel invincible. Eventually, however, her hubris caught up with her.






































The Ankh symbol. It looks like an inverted teardrop shape on top of a cross that is tapered is it is wider at the bottom and sides.

Necromancy, represented by the Ankh symbol, is the creation, manipulation, and destruction of souls. Souls are the foundation of life; anything that can be considered alive has a soul. There are 3 types of souls. The first and simplest, animate souls, are non-sentient, meaning they only carry out the necessary functions of survival, but they don't experience emotions or have any sort of personality. As such, these souls are best suited for simplistic creatures such as unicellular organisms, plants, fungi, or animals like jellyfish. The second type, sentire souls, are sentient, as they think and feel. The range of intelligence is quite wide, from deep sea fish to apes. However, they are not sapient, meaning they can't understand greater, philisophical concepts like morality. The final type, sefa souls, are sapient. They are exclusive to humans and other creatures with human levels of intelligence. Putting a soul type in a body which it is not compatible with can have disastrous effects.

While Nephthys is the only one who can create or destroy souls, other Necromancers are still able to manipulate them. This manipulation is what the magic is named after, as it is most often used in reviving dead animals.

Since the souls were created by the god and not with magic, Necromancy cannot move or destroy the souls of damned humans.







Colored sketch of Ylva. She is a woman of animalistic appearance, appearing to have short brown fur covering her body, deer-like antlers and ears, a wide mouth with sharp teeth and large tusks that prevent it from fully closing, and cloven hooves. She is also lacking a nose and has eight eyes. She is wearing a dark brown fur cloak over a simple red tunic, with some vines wrapped around her legs and antlers, the latter of which also has various small animal teeth tied to them.

Ylva Jørgendotter

The second witch, master of Monstromancy. Ylva always had a fondness for nature. She espcially loved the stories of giant creatures deep in the sea, waiting to spring up and attack unsuspecting sailors. As a viking, she believed she and her men could defeat any beast that bored the waves before them. Ironically, her ship was sank not by the Kraken or some other fearsome beast, but by a partially submerged rock during a terrible storm. Surrounded by frigid water and no shore in sight, the ship sank, and the sea claimed everyone on board. Denizens of Hell are often surprised to hear of her violent past, as she is known there for her gentle and loving nature.






































A bind rune. The runes included are Berkano, Jera, Ehwaz, and Mannaz.The top part looks like 3 trianges, two on one side and one on the other, the letter 'M,' and the letter 'M' again, but with extra lines that adds two triangles to it.

Monstromancy, represented by a bind rune, is the creation of bodies for souls to inhabit. The first creatures created were strange and monstrous looking due to Ylva's amateurity, hence the magic's name. With time, plants and animals that looked like real creatures were created. Still, Ylva would dabble in the strange and mythical with her creations, and would have to get creative when balancing the ecosystem. She often consults biologists and botanists when needed. Sapient people Ylva created, though mostly humanoid, are also referred to as monsters. Monstromancy also allows the wielder to control the created bodies, but Ylva refuses to do so on moral grounds.

Ylva is the only person who can wield Monstromancy, which is believed to be due to its difficulty.

















Colored sketch of Clément. They are a person whose features cannot be discerned, as they are wearing a plague mask, a wide brimmed hat, a coat reminiscent of a scientist, rubber boots, and gloves. They also have a cane.

Clément Remy

The third witch, master of Alchemancy. When the plague swept through Europe, more and more untrained doctors joined the field in an attempt to curb the outbreak. Clément was just one of many. They suffered intense guilt as a result of their frequent failure to save their patients, and have devoted their afterlife to atonement through alchemy.






































The sulfur symbol. It looks like a triangle with inverted cross attached to the bottom.

Alchemancy, represented by the sulfur symbol, is the creation of combined ingredients into potions which can treat illnesses or change the body. Mircobes, genetic disease, and other forms of illness are an inescapable part of like, even in hell. Alchemancy allows one to permanently imbue a specific alchemical recipe with an affect on the body, regardless of the natural effects of the actual ingredients. The magic does not negate the ingredients, however, so care needs to be taken in choices and amounts. Clément creates very particular recipes to ensure accuracy in brewing, and to prevent average people from making potions by accident.

No one besides Clément can wield Alchemancy, but anyone can study to become and alchemist regardless of magical ability. Alchemy is just the recreation of the recipes.























Colored sketch of Ji-Won. She is a Korean woman of middle age, having gray hair tied back in a with a moon-shaped pin. She is wearing a hanbok with designs reminscent of mountains, the sea, and lava on it, though they are very simple. She has a pin on her chest of the Monas Hieroglyphic. On her face and neck appear to be cracks, similar to that of dry soil or rocks.

Ji-Won Paik

The third witch, master of Terramancy. She had a fascination with geology, and natural disasters like volcanic eruptions and earthquakes. Being Yangban, she was able to spend a lot of time studying these subjects, especially once her children were grown. An entire lifetime was not enough to sate her, of course, and she has spent her entire afterlife doing it as well.






































The Monas Hieroglyphic. It looks like a circle with a dot in the center and a half circle connected to the top, and a cross with two half circles at the bottom.

Terramancy, represented by the Monas Hieroglyphic, is the creation, manipulation, and destruction of earthly materials. With only elemancy, you would have to carefully combine elements in order to create any metal, rock, crystal, etcetera. This process would be slow and dangerous, as mistakes could result in disastrous chemical reactions. Terramancy is similar to Elemancy in principal but is better suited to creating and moving these kinds of materials in bulk as it is done directly (Elemancy is magic -> elements -> molecules -> materials, while Terramancy is magic -> materials). The movement of materials is similar to Animancy, but based on molecules rather than perception.

Unlike other forms of magic, there is no limitation on Terramancy for people besides Ji-Won. Her mastery is only in terms of her sheer skill and speed in terraforming Hell. The average terramancer is employed in creating and moving bulk building materials like steel beams and bricks.





















Colored sketch of Daniela. She is a short Argentinian woman in a wheelchair. She has curly brown hair pulled into a loose ponytail and is wearing a tank top and jeans. Running down her arms are single large eyes, all of which are closed except for one.

Daniela Ortiz

The sixth witch, master of Animmancy. All of Daniela's life, she always needed to be helped. And she did get that help, but she resented the fact that she needed it in the first place, especially when it cost her so much freedom. All she ever wanted was true independence. To her, Animmancy was a wish come true, and the chance to finally live the life she wanted. She may seem cold and unemotional on the outside, but she's truly the happiest she's ever been.






































The Eye of Horus. It looks like a letter 'R' shape with an eye in it, and two lines running above and below the eye. The end of the 'R' is also curled.

Animmancy, represented by the Eye of Horus (at Nephthys' behest), is the manipulation of matter of magical origin through manipulation of your own perception. That is, you can move something by simply imagining that it is moving. This magic is the least understood of all. It is also contentious, as many argue that it's simply a weak form of elemancy or terramancy. Diana is inclined to simply take Daniela's word for it.

Animmancy is most commonly used as a mobility aid. It seems to require a great amount of concentration, and for beginners it often seems equally exhausting to move something with their mind as it is to move with their body. With practice, it becomes easier, but it's not useful to everyone. It can also be used to manipulate the perceptions of others (cause hallucinations, essentially), but this requires mastery.









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